LIST OF ARTWORKS in alphabetical orderAFROSCOPELIVING TECHNOLOGY, 2024Digital Collage Animation, 2398 × 4260Edition 25 / 30 tezCollect hereLiving Technology is a meditation on the seamless interplay between nature and technology, where the human body emerges as the ultimate technological creation—alive, dynamic, and intrinsically linked to the Earth's energy flow. This piece reimagines technology not as separate from nature, but as a continuation of its transformative essence, inviting us to consider the spiritual and material unity that connects all life forms.
ALEXANDRA CROUWERSTools (v003), 2025Edition 24 / 60 tezCollect here'Tools (v003)' fuses various objects from the artist's studio into a single, 3d scanned assembly. The work is part of an ongoing series that negotiates technologies across time. It is a way of emphasising and participating in the continuum of 'the history of things': reuniting ideas and objects – artefacts, tools and expressions – to form a "visible portrait of collective identity" (George Kubler, 'The Shape of Time', 1962).
BIANCA SHONESS ARROYO-KREIMES Vessel, 20243D animated video loop, 25 seconds, 3840 x 2160 pixels Sound: Philippe LambertEdition 30 / 25 tezCollect here"Vessel" explores the concept of panspermia – the theory that sentience is distributed through the universe through traveling, germinating celestial bodies. The video reveals a translucent object drifting in the primordial waters of a desolate world, suggesting a carrier holding the first seeds of life. Neither fully machine nor purely organic, this vessel symbolizes how life might spread across the cosmos: not through organic matter, but through womb-like technological forms that nurture biological life. This work envisions a speculative future where synthetic and organic bodies come together to seed new worlds with hybrid ecosystems that blur machines and nature.
CEZAR MOCANWorld Upstream, 2023-2024excerpt from real-time simulation, sound10 unique videos / each 80 tez Collect hereWorld Upstream is an inquiry into the aesthetics of leisure. Set in a fictional future which takes for granted the embodiment of artificial intelligence - and with it, the fulfilled techno-utopian promise of freedom through automation - World Upstream asks what remains once labor becomes obsolete. The setting is a strange picnic. A cast of characters - including a wise poplar tree, a group of quadruplets, or a Dyson vacuum, all equipped with artificial minds -, become equal-parts shareholders in re-wilding an ageing piece of infrastructure: a hydroelectric dam on its path towards obsolescence.
World Upstream exists as a live simulation constructed in a game engine, and it presents as a film which edits itself in real time. The storytelling techniques of traditional cinema are replaced by emergent behaviors, as the conjunction of camera movement, character action and environment design leads to the unfolding of proto-narratives: snippets of action and intentionality which live somewhere between the screen and the viewer’s imagination.
The simulated nature of the work also means that the picnic never ends. As long as the GPU fans are spinning and the electricity is flowing, its characters are doomed to continue producing their performative labor of leisure.
CROSSLUCIDThe Ocean has never been binary, 2024MP4, 4K, 1 minute 33 secondsEdition 25 / 40 tezCollect hereThis opening piece - created in response to the first transmissions of Oceanic Whispers' agent - challenges traditional human vs.nature divides by revealing the ocean as a complex sensorium - that transcends binary classifications. The work maps the blurred boundaries between technology, ecology and governance and establishes how the same technologies that helped us map and exploit the seas now offer possibilities for radical reimagining of our relationship with marine spaces - not as resources to be divided, but as fluid systems demanding adaptive, decolonial approaches to collective care and environmental stewardship.
Oceanic Whispers is a data-driven interactive installation exploring new models of ecological stewardship around Marine Protected Areas. The project combines live AI, intra-active environments, and innovative governance structures to transform complex marine data into meaningful narratives about ocean conservation.
NATHANIEL STERNFan Girls / SPIDERING , 2020staged photograph of temporary sculpture GIF2707 x 2000 pixelsUnique / each 250 tezCollect hereWindows / Crossroads / Beats, 2020staged photograph of temporary sculpture JPGeach 2800 x 2000 pixelEdition 25 / 40 tzCollect hereWhat will digital media be and do, after us? What will my laptop, phone, or tablet look like in a million years? How will our devices weather or grow over time? What else might our techno-waste be, and how might we sense and feel this? Where might electronics lead our environmental and economic politics? Can we plan and act toward new and different futures?
The World After Us exhibition and later NFT collection combine plant life with electronic waste, and scientific experimentation with artistic exploration. These photographs of temporary sculptures take the forms of: digital detritus, reclaimed by plant life; fossilized and reconfigured phones and laptops; and reimagined and re-formed digital tools.
More information:
https://nathanielstern.com/the-world YOSHI SODEOKASolar Arbor, 2024MP460 SecondsUnique / 1111 tezCollect hereThis piece seamlessly intertwines the chaotic beauty of nature with the mathematical precision of physics, creating a mesmerizing interplay of order and unpredictability. Inspired by birds, it features a lone bird seemingly drawn toward the sun, its path guided by invisible forces that suggest gravity and celestial magnetism. The visuals combine intricate vector geometric graphics with organic movement, evoking a sense of cosmic harmony and fragility. This abstract symphony captures the essence of nature’s elegance while exploring the profound relationship between chaos, order, and the immutable language of math.