LIST OF ARTWORKS
in alphabetical order
Andrea G. Artz (DE/UK)
Albertina the Snow Woman, 2025
HD Video with sound, 3840 x 2160 px, 1 min 33 sec
The video Albertina the Snow Woman by Andrea G. Artz explores the transient nature of life and the cyclical processes of creation, destruction, and regeneration, crafting a virtual world out of real-life experiences and emotions. During her artist residency in Lapland, Sweden, the artist took great joy in crafting a life-sized Snow Woman, who existed vibrantly for a couple of weeks before melting shortly after her departure. To preserve this ephemeral artwork, she captured her essence through photographs, videos, and 3D scans, which later informed the creation of a virtual realm. This project also marks the first iteration of an AI powered avatar the artist will develop for a large-scale immersive VR experience centered around the narratives of Albertina, a sensuous glass woman who is a shapeshifter and can manifest in various forms. Throughout the year, she will release more of Albertina's personas and narratives as NFTs.
Sandrine Deumier (FR)
Memories for an unstable future, 2023
Digital animation, 4min 40s
"Memories for an unstable future" is a journey through landscapes, neither natural nor artificial, in which the material of the landscape is the constitutive element of a new human existence. The video evokes the possibility of imagining non-invasive ways of living that could steer the present towards viable near-futures, where living would mean sharing the world-with.
Laura Colmenares Guerra (COL/BE)
Aaron in Lo, 2025
3D Animation, 4K, 51-second animated loop
The Earth as it was is no more. Ruined by humanity, it has been reborn—reshaped by the Oankali, an alien species that merges with what remains. Lo, their living, breathing material spreads like flesh, creating a world that grows instead of being built. Beneath the surface, Aaron transforms. Suspended in Lo, its body shifts, unraveling and reforming—no longer just human, not fully Oankali, but something new. The old world is gone. What remains is evolution. Inspired by Octavia Butler’s Xenogenesis trilogy, this animation envisions life after Earth’s collapse, where the Oankali have reshaped the planet into a living, evolving organism. Lo, their sentient organic material, cradles Aaron in the depths, guiding its metamorphosis into something beyond human—a being woven into the rhythms of an alien world.
Mohsen Hazrati (IRN/DE)
SOBH, 2022
3D models, each 37 seconds
The SOBH project connects the concepts of cryptocurrency and spirituality. It references the natural development of a pigeon, using 47 3D models to depict stages from hatching to flying over a 300-day period. Each 3D model shows a specific phase of this development."SOBH," which means "morning" in Farsi. SOBH was developed during the KunstWanderWeg XR residency. The AR version of this project is already active on-site.
Tonio Mundry (DE)
A Day After, 2025
7 paintings acryl on paper, 24cm x 24 cm, interactive web app
"A Day After" comprises two elements: a painted section with seven hand-painted textures and an interactive multimedia piece in a virtual environment. In the interim space, a solitary figure walks through architectural fragments, etching memories onto each step, moving continuously. 3D scanned buildings serve as field recordings of the artist's memories, appearing fragmented in a dreamlike, dystopian setting.
Chiara Passa (IT)
Object Oriented Stones DUO, 2024
Interactive sculpture (javascript/html5), dimensions variable
Object Oriented Stones DUO (2024), is part of an ongoing series of immersive sculptures that reimagine lithic forms through interactive digital metamorphosis. The series (I started in 2017) uncovers the hidden dimensions of stone, transforming these ancient materials into fluid, generative sculptures that transcend their physical limitations. Each stone acts as a portal into abstract, chromatic landscapes, continuously reshaped by audience interaction. Set against a dynamic gradient backdrop, the work radiates ethereal colors born from oscillating curved geometries. Viewers become co-creators, manipulating the 3D forms through a suite of transformative effects: VortexSpirals, twisting the stone’s structure. ShockwavePulse, sending ripples through its core. TornadoFunnel, inducing a sense of vertigo. PowderDisintegration, breaking form into digital dust. KaleidoscopeField, energizing the space with shifting patterns and random light bursts.
The sculpture's materiality is in constant flux, driven by algorithmic explosions that fragment the form into evolving structures including: DNA strands, crystal shards, nebula clouds, supernova bursts, blooming flowers, and time-warp spirals, each generating ever-changing textures from randomized chromatic threads. Object Oriented Stones DUO explores the tension between sculptural permanence and digital fluidity, offering a participatory space where matter and algorithm converge, and where the boundaries of the physical dissolve into computational possibility.
allapopp (RUSS/DE)
Under_the_Sun_2125, 2025
Digital video loop with sound, 00:45 min
allapopp’s Under_the_Sun_2125 is a digital resurrection of Under_the_Sun_2120, an earlier work that encapsulated fragments of human existence—discarded electronics, wilted flowers, cockroaches—suspended within an artificial ice block, resembling an amber fossil or the ice of the deep north. A paradox of preservation, the original sculpture mimicked nature while embodying a permanence far beyond human timescales, a fossil of the Anthropocene manually cast in petrochemicals. In this new edition, the frozen reliquary is reborn as a digital artifact—an incorruptible simulation of an object already nearly indestructible. Suspended in a 45-second video loop, the digital ice clot persists in a dimension where its environment is melting away under an invisible sun. Its synthetic transparency is accompanied by noise, evoking a sense of life and emptiness, frozen in time. While the original sculpture questioned the decay of material reality, Under_the_Sun_2125 enters the blockchain, securing its existence in the digital realm. The work challenges notions of the longevity of human impact on the environment. What lasts longer—the tangible plastic relic or its intangible digital counterpart? Does blockchain immutability mirror the permanence of pollution, or does it suggest a different kind of eternity—one where memory, rather than matter, dictates what remains? Under_the_Sun_2125 is not merely a replica but an evolution—a digital specter of an already spectral object, locked in a state of frozen existence long after both its creators and the ice itself have vanished.
Laura Fong Prosper (PAN/DE)
Helium and Water, 2025
Videos, each 1080p, 1min10sec
Drawing its name from the two most sought-after materials in current commercial space missions—helium-3 and water—the work challenges the dominant narratives of space exploration, which prioritize profit over collective benefit and perpetuate terrestrial extractivisms in the cosmos. Using AI and analogue video synthesizers, I reimagine 16mm archival footage from the Soviet Space Program and create a visual dialogue that bridges past, present, and future. The soundscape, crafted from archival audio inputs and processed through analogue synthesizers, further immerses the audience in a layered sensory experience that evokes both the nostalgia of early space exploration and the urgency of its contemporary ethical dilemmas. In the current political context, marked by the rise of fascism and the unchecked power of oligarchs who seek to extend their dominion beyond our planet, this project invites viewers to envision a future where space exploration is guided by principles of cosmism, equity and collective stewardship, rather than the pursuit of profit and power.
Anke Schiemann (DE)
Seed Wisdom, 2025
Interactive 3D model, dimensions variable
„Seed Wisdom“ is a virtual almanac telling the stories of seeds and their collectors. The forms of narrative take the shape of myths, dance, rituals and recipes. "Seed Wisdom", takes a deeper look into the sharing of knowledge and stories through seeds. "SEEDS ARE THE SHAREABLE FILE OF THE FOOD SYSTEM". Seeds store centuries of knowledge that are transmitted across generations and communities who have produced, bred, and exchanged seeds. Featured here is the advertising dance of the soy seed “Roundup Ready”, an extract of a much larger mixed reality project of mine. “Don’t be fooled by its dance! It is a terminator seed. It is sterile. You need to rebuy it every planting season. And it only thrives on lots of herbicides and fertilizers which you need to buy too.”
Tamiko Thiel (US/DE)
Invasive Growth #IG001, 2021
3D object (size and length not applicable)
Perturbations in the natural order have torn the fabric of the space-time continuum, and invasive growths are seeping into our world - perhaps from our own future. This particular specimen has been numbered "IG001" and is clearly an odd mixture of coral animals inhabiting various plastic exoskeletons which clearly follow principles of algorithmic, branching Lindenmayer systems, as is common in many corals. It is unclear however how the plastics are becoming incorporated into living systems, and what effects these coral-plastic symbioses will have on the larger planetary ecosystem.